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and the year that saw vector display technology, first seen in arcades in 1977 with Space Wars, rise to prominence via Atari's Asteroids.

However, 1983 was the period that began "a fairly steady decline" in the coin-operated video game business and when many arcades started disappearing.

Arcades catering to video games began to gain momentum in the late 1970s with games such as Space Invaders (1978), Asteroids (1979), and Galaxian (1979), and became widespread in 1980 with Pac-Man, Missile Command, Berzerk, Defender, and others.

The central processing unit in these games allowed for more complexity than earlier discrete circuitry games such as Atari's Pong (1972).

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Other opinions place this period's beginning in the late 1970s, when color arcade games became more prevalent and video arcades themselves started appearing outside of their traditional bowling alley and bar locales, through to its ending in the mid-1980s.Some games like Robby Roto failed because they were too complex to learn quickly, and others like Star Fire because they were too unfamiliar to the audience.Qix was briefly very popular but, Taito's Keith Egging later said, "too mystifying for gamers ... video game industry in 2011 generated total revenues between .3 billion and .6 billion.Several developers at the time were also experimenting with pseudo-3D and stereoscopic 3D using 2D sprites on raster displays.In 1979, Nintendo's Radar Scope introduced a three-dimensional third-person perspective to the shoot 'em up genre, later imitated by shooters such as Konami's Juno First and Activision's Beamrider in 1983.

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